The screenwriter and director of the title, Neil Druckmann, wanted to talk about it to the microphones of Script Apart, illustrating the dynamics of how this project was canceled. The project went on for only two years before being abruptly terminated due to internal disputes between the companies. In the past 2014, she was commissioned to take care of its realization Screen Gems together with the collaboration of Sony. This vision, however, was not at all in line with the will of the Naughty Dog developers who finally did not approve this idea. It's the same N to talk about the reasons why it was decided to cancel the film in development on The Last of Us, because of the producers of the film who wanted to make an almost exclusively spectacular action product. La The Last of Us television series it is reality and its production goes further and further, while it was not so for its film adaptation. The film was in danger of being too much like an action movie.
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